About Classroom Programs
Traveling Science Classroom Programs are inquiry-based hands-on science experiences for students during the school day or any other time.
Classroom Programs are designed to encourage your students to think like and aspire to be future scientists.
- Base rate covers up to 25 students.
- Programs are 45-60 minutes long.

Available Classroom Programs
| Classroom Programs | Grades |
|---|---|
| Wee Engineers | PreK |
| Bots for Tots | PreK |
| Eco Explorers | K-2 |
| The Secret Life of Seeds | K-2 |
| Let’s Bee Coders | K-2 |
| Be A Chemist | 3-5 |
| Paws of Attraction | 3-5 |
| Science of Soccer | 3-5 |
| Music to My Ears: An Acoustical Engineering Challenge | 3-5 |
| Career Pathways: Be a Space Scientist | 3-5 |
| Career Pathways: Be a Health Scientist | 3-5 |
| Career Pathways: Medical Mystery | 6-12 |
| Artemis Water Challenge | 6-12 |
PreK Programs

Wee Engineers
Four sessions available.
Empower your preschoolers to discover their inner problem-solvers! Engage with hands-on challenges that use familiar materials in creative ways. Explore science concepts like forces of nature, loud and soft noises, and balance and motion. Become an expert engineer by looking closely at the world around you and figuring out how to make it better.
Note: This program was designed by the Museum of Science

Bots for Tots
Five sessions available.
Challenge your students to define problems and design solutions using a Bee-Bot® programmable floor robot. Students will use coding and programming to practice letters, colors, numbers, and more. These activities are designed to challenge students’ observational skills while working toward a common goal in an inclusive, creative, and fun environment.
K-2 Programs

Eco Explorers
Five sessions available.
Plants and animals need your help to keep their environment clean! Engage in hands-on activities to learn the art of reducing, reusing, and recycling in a fun and accessible way. Work with your friends to engineer and design reach tools and compost bins to help clean and restore our local habitats.

The Secret Life of Seeds
Six sessions available.
There’s a wild and wonderful world right outside your window, waiting to be discovered. Dive deeply into understanding how plants depend on animals and their environments to survive. Work with your friends to build a model to determine how animals help disperse seeds. Put your designs to the test through our brand new animal obstacle course and take home seeds you can plant in your yard or local park!

Let's Bee Coders
Six sessions available.
Students will work collaboratively to define problems and design solutions using a Bee-Bot® programmable floor robot. Solve mazes, produce art, and retell stories using coding, programming, and engineering. These activities are designed to challenge students’ observational and analytical skills while working toward a common goal in an inclusive, creative, and fun environment.
3-5 Programs

Career Pathways: Be A Chemist
Five sessions available – Only available after September 16.
Do you want to explore the world of chemistry careers? Through this program you will explore five unique careers as you discover what it means to be a chemist. You will design safe personal care products using ingredients found in nature, analyze substances to solves mysteries, create stronger and stretchier slime for a new toy, design and control chemical reactions to create new products, and clean polluted water to make it safe for people and the environment!
Note: This program was designed by the Franklin Institute through the GSK Science in the Summer program.

Paws of Attraction
Six sessions available.
The dog shelter needs our help! We’ll create doors that let the dogs in…and keep other critters out. Using magnets in their designs, students will explore attraction, repulsion, and relative strength. This workshop combines physics, the engineering design process, problem-solving, and peer collaboration.
Note: Based on Engineering Magnetic Dog Doors developed by Youth Engineering Solutions/Museum of Science, Boston

Science of Soccer
Four sessions available – Only available after September 16.
Soccer, like many sports, is all about motion. As players dribble, pass, block shots, and score goals, they’re using the motion of their bodies to control the motion of the ball. And wherever you have moving objects, you have physics! The difference between tapping the perfect back-heel pass and driving home a penalty kick lies in understanding the forces at work on the ball: friction and momentum, angle and trajectory.
Note: This program was designed by the Franklin Institute

Music to My Ears: An Acoustical Engineering Challenge
Six sessions available.
Can you hear me now? Get ready to become the sound engineer for a new and upcoming artist, YOU! Figure out how sound works through a series of hands-on experiments. Build instruments and amphitheaters to amplify your music. Head to the recording studio to combine your knowledge and creativity to put on the best show ever!
Note: This program was designed by the Museum of Science.

Career Pathways: Be a Space Scientist
Five sessions available.
Do you want to be a space scientist? Through this program, step into the shoes of five different careers in the world of space science and start your journey to discovering your career pathway. You will design a rover’s arm to scoop up soil and rocks, observe soil samples and discover if it contains something alive, design a rocket to fly as far as possible, study the surface of Mars to plan where future astronauts might go, and design a spacesuit that protects astronauts from radiation and micrometeoroids!
Note: This program was designed by the Franklin Insititute through the GSK Science in the Summer Program

Career Pathways: Be a Health Scientist
Six sessions available
Interested in becoming a healthcare professional? Explore five unique careers in the world of healthcare all while enhancing your ability to think like a scientist and engineer. You will create an exercise plan for members of a soccer team, design a tool to clear blocked arteries, investigate vitamin C content in common beverages, use a model to explore and prevent the spread of disease, and test a stabilization device for a broken bone!
Note: This program was designed by the Franklin Insititute through the GSK Science in the Summer Program
6-12 Programs

Career Pathways: Medical Mystery
Six sessions available.
Nina needs your help! Nina, a local 15-year-old, is having some mysterious symptoms. Take on the role of a physician as you analyze patient charts, experiment with our synthetic human body, order tests, and dissect organs to figure our her diagnosis!
*This program was co-developed with Physicians and Staff from Lehigh Valley Health Network
Artemis Water Challenge
Six sessions available.
Artemis Water Challege is an active, real-world focused STEAM program designed for middle school students, concentrating on how we find, use, and recycle water on the Moon. NASA’s Artemis mission is bringing astronauts, including the first woman, back to the Moon for the first time since 1972. Students explore astronomy and engineering while building problem-solving and collaboration skills as they work on an ambitious project: reusing water in an extreme lunar environment. It’s a perfect way to bring space science to life in the classroom and spark interest in future STEAM careers. Based on Water in Extreme Environments by PLANETS.

Save on your next Traveling Science Program with A CONNECT MEMBERSHIP
Discounts on field trips, traveling science programs, and professional development for your school district or community organization.
Helpful Hints
- We do our best to accommodate all requests. However, we recommend booking at least one month in advance to ensure program availability.
- Outreach educators will arrive:
- Up to 30 minutes prior to designated program start time for Classroom Programs.
- One hour prior to designated program start time for Science Shows.
- 30-60 minutes prior to designated program start time for Community Programs and Science Celebrations.
- Please remember to allow time for clean up when booking.
- Billing through PayPal is available upon request.
Payment Policies
- Purchase orders are acceptable in advance only and will not be accepted on the day of the program.
- Final payments are not accepted on the day of the program.
- All final payments should be made two weeks in advance of the first program date.
- Make all checks payable to Da Vinci Science Center
- Mail Payments to:
- Da Vinci Science Center
Attn: Reservations Office
815 W. Hamilton Street
Allentown, PA 18101
- Da Vinci Science Center
Travel Fee Policy
A travel fee will be applied to all programs held at locations more than 50 miles round trip from the Da Vinci Science Center.
- 51-75 miles round trip: $75
- 76-100 miles round trip: $100
- 101-125 miles round trip: $125
- Rates vary for programs farther than 125 miles round trip.
Cancellation/Rescheduling
- Please call us immediately if you need to reschedule. We will make every effort to accommodate your request. If you need to cancel your program, please contact us at least two weeks in advance. A $35 processing fee may be applied for rescheduling or cancelling a program.
- A $75.00 rescheduling fee will be charged if an educator is traveling to the program’s location prior to receiving notification that a program needs to be rescheduled.
- Delivery of programs is weather-dependent. Weather-related cancellations can be rescheduled to a new date within the current school year with no penalty. Weather-related cancellations that are not rescheduled to a new date within the same school year will be refunded.













